I decided to use it like a workbook and treat it somewhat like the WorldbuildingJune thing. I got through 36 chapters in two days (this is not as crazy as it sounds, it's got 69 chapters, they're not all demanding that you do a thing, and some bits are nicely bite-sized). Then I abandoned it for a few days because the 'unreasonably exhausted' status intensified to 'completely fuckin' miserable' and hasn't budged (no, not due to the writing stuff). I have tried to distract myself a bit; after I did my revamping and resending out of resumes, I painted some trim in the bathroom that needed a second coat. Then I figured I'd try to poke at this again and I'm still okay with my progress thus far.
( some stuff abut the story grid. )
The current thing that has got me hung up a bit is lurking at the beginning of this chapter (entitled 'Math,' so it will be fun). It is only two short lines:
...before we dive into it, remember that you are not the problem. The problem is the problem.
I don't have a problem dealing with that when it comes to the story. But all I can think right now is that I wish I could get that thinking to consistently apply to the rest of my life. It might really help.
*especially since I yoinked my prospective story-beats list off of a comment in Quora. It was a movie-based list, which meant it has exactly the elements I wanted. But I'm thinking it could be applied to only one of the two major POV/plotlines, as one can easily be nudged into one subgenre and one could actually be a different but complementary/overlapping subgenre--and THAT is exactly the kind of thing that working through this book sparked for me. I see no reason to reinvent the wheel. But I do like to make things interesting. If it doesn't work, it doesn't work, but I think it's worth trying and the results could be neat.